;RPG File Requirements

;GUN Settings
muzzleflash     = 0
muzzlesize      = 0
brass           = 0
smoke           = 0
flak            = modern\grenade
projectile      = handgrenade
projectileframe = 165
damage          = 100
damagetype      = 0
scorchtype      = 4
reloadqty       = 1
nofullreload    = 1
iterate         = 0
accuracy        = 0
zoommode        = 0
weaponisammo    = 0
force           = 0
npcignorereload = 0
minpolytrim     = 32

;Decal 
decal           =

; GUN HUD (0-colt,1-magnum,2-uzi,3-shotgun,4-rifle,5-rpg,6-grenade)
statuspanelcode = 6

;GUN Visuals
textured	= gun_D.dds
effect		= effectbank\reloaded\weapon_basic.fx
transparency    = 4
poolammo        = grenade

;WEAPON Style (1-pistol,2-rocket,3-shotgun,4-uzi,5-assault)
weapontype     = 0

;HUD muzzleflash position
horiz           = 0
vert            = 0
forward         = 0
alignx          = 0
aligny          = 0
alignz          = 0

;GUN Sounds (0-zoom,1-fire,2-reload,3-dryfire,4-putaway)
sound0		= silence.wav
sound1		= pin.wav
sound2		= silence.wav
sound3		= silence.wav
sound4		= putaway.wav
sound5	        = retrieve.wav
sound6		= throw.wav
fireloop	= 0

;HUD sound frames list
keyframe ratio  = 1
soundframes     = 2
sframe0         = 155,6
sframe1         = 139,5

;HUD animation frames list
select          = 15,22
Idle            = 23,97
Move            = 100,130
fire	        = 146,170
flakrearmframe  = 170
reload          = 170,170
putaway	        = 136,140
run	        = 98,137

;Airmod settings
runy            = 0
forcezoomout    = 0
recoily         = 0
recoilyreturn   = 0
recoilx         = 0
recoilxreturn   = 0
gunlagspeed     = 9
gunlagxmax      = 3
gunlagymax      = 3
melee start 	= 0,0
melee end	= 0,0

;No Zoom settings
simplezoom	= 0
simplezoommod	= 0
simplezoomanim	= 0
simplezoomflash	= 0
